With Shadow of the Erdtree, FromSoftware wanted to build a map 'that's not quite open field and not quite legacy dungeon,' but instead 'blends the two together'

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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

last week, the expansion's new map is notably different from the Lands Between, which we explored in Elden Ring. It's smaller, yes, but also denser with enemies, activities, and notable locations, and not quite so simple to navigate. You'll find more cliffs, valleys, and bridges blocking off new areas you may have first thought you'd be able to gallop to.

When I played through Elden Ring back in 2022, I loved some of the freedom and flexibility its open world design offered, but also found myself worn out by the scope of it all and some of the repeated boss battles. It was a grand accomplishment but also made me pine for FromSoftware to return to a game the size of Dark Souls 1 .

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory , he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume .

 

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Here's how Shadow of the Erdtree's new leveling system worksTyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint.
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