June is the month for the biggest videogame studios to flaunt their biggest videogames. What is an event like Summer Game Fest without CG trailers that look like they were rendered on servers that burn wads of $100 bills every second for fuel? Capcom is no exception: one of the highlights of's State of Play stream was the bombastic Monster Hunter Wilds.
And, because this is a Capcom game, you also get to run around with a katana and slice yokai to pieces far more quickly than the villagers can do themselves. Most of the strategy early on comes from simple choices: which choke points on the map do I place my villagers at? Should I go all-in on attackers, or use a shaman who freezes enemies so I can kill them more easily myself? Should I trust a villager to guard a side path, or patrol it myself while concentrating them on the main road? In the first few stages there's very little strategy here, and I could mostly set my villagers and leave them be while concentrating on killing yokai myself.
In the third stage a blacksmith appeared, who could repair defensive barriers along the path. Later in the same stage I found a treasure that I couldn't reach until I set a bunch of villagers to work clearing debris.