Blizzard addresses Diablo 4's gold problem in a patch, but nobody is quite sure if it's solved yet

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Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint.

with the launch of season 4, gold wasn't a problem. Now it is and, despite Blizzard already making one change already, players can't agree on what needs to be done next.

"While we continue to review the gold economy there is one change we felt we needed to make right away," Diablo 4 associate game director Joe Piepiora wrote onas the patch to significantly reduce the cost of converting Masterworking materials went out. The most expensive conversion went from six million gold to 60,000 gold.it's having"internal talks on gold and a few other items going on," which I expect to hear updates about this week.

I like having to manage gold in the early game, but would prefer it if it was easier to come by once you're max level. Gold should have a natural progression just like gear does and eventually become something you only have to consider for big decisions, like swapping your entire build or resetting your Masterworked items.

 

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