Diablo 4 is finally the phenomenal action RPG I wanted it to be

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Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint.

You're not supposed to defeat a boss 20 levels higher than you in most RPGs, let alone Diablo 4. I just did, alongside an army of skeletons, in its most pivotal season yet. It wasn't particularly hard to pull off, but it would've taken a game-breaking exploit to do it a year ago. Diablo 4 season 4—and its massive list of permanent changes to the game—has finally made it into the action RPG I'd always hoped it would be.

That era of Diablo 4 is finally over. It's no longer precious about a healthy balance between mechanical skill and powerful gear. You have control over that now as you pick and choose between loot with stats that clearly synergize with your skills. Within a few hours of starting season 4, I was torn between adding a stat onto my necklace that made my minions stronger or one that made me run faster.

I was overwhelmed with a pile of legendary items I could bend my build around and, to me, that's exactly the kind of problem you should have in an action RPG like Diablo 4. Nobody wants to be forced into playing the most accessible leveling build they read off of a guide. Everything should be strong enough for you to experiment. If there was one critical issue with loot before season 4, it was how long it took for your gear to enable an actual build.

 

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Diablo 4 season 4 'Loot Reborn' will change almost everything you know about the action RPGTyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint.
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