with most of what's coming alongside season 4 last month on a playtest server and, like many others, am now counting down the days until the real thing goes live on May 14.
Helltide is the star of season 4 and where you'll help the Iron Wolves, a group of mercenaries that first appeared in Diablo 2, with cleansing demon-infested regions of Sanctuary. Crushing monsters and a new boss in the now-redesigned Helltide open world events will earn you reputation with them, rewarding you with gear, boss-summoning items, and crafting materials, like the new Tempering manuals.
That may seem like a lot, but those bullet points don't do the update justice. There are way more changes to classes and other smaller systems that will make Diablo 4 a smoother experience than it is right now. Take necromancers for example: Their skeletal minions have been underwhelming since release, but now they're responsible for some of the strongest builds in the game.