While a recent EY Human risk study shows younger employees are less concerned about cybersecurity on work devices than on personal ones, statistics from Kaspersky mobile quest [Dis]connected reveals another issue regarding corporate cybersecurity.
The role of employees’ cybersecurity policy violations in data breaches remains striking year-on-year. At the same time these violations usually happen not because of malicious intentions but result from attempts to perform work tasks efficiently. The statistics from [Dis]connected disclose another problem regarding adhering to cybersecurity policy. The mobile game designed to help people realise how cybersecurity impacts their everyday life confirms that most employees have problems balancing safety and sociability.
Game choices related to cybersecurity affect the personal and corporate spheres of a playable character’s life directly, leading to one of three game endings – good, neutral or bad. In general, the majority of players ended up with a “neutral” result, while 42% managed to achieve the “good” ending.