After only 4 months, Blizzard has axed one of Overwatch 2's last PvE modes because it 'hasn't resonated with players in the ways that we hoped'

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Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint.

One of the few Overwatch 2 co-op PvE modes, Hero Mastery Gauntlet, will be removed in the next season due to a lack of interest, Blizzard announced via"Hero Mastery Gauntlet was intended to bring the high score-chasing excitement of Hero Mastery missions into a multiplayer format," community manager Kaedi wrote."Unfortunately, it hasn’t resonated with players in the ways that we hoped.

Hero Mastery Gauntlet—not to be confused with the Hero Mastery Solo courses—is a three-player mode where you defend towers from waves of robots using unique tools like turrets and explosive barrels. Your final score is based on how efficiently you clear enemies out and pick up coins that spawn in the level.

Compared to the solo Hero Mastery mode, which is essentially a growing list of obstacle courses for individual heroes, Hero Mastery Gauntlet never really caught on with the community. It has nothing to do with Overwatch 2's story, nor does it have any sort of progression systems like the skill treeswith the 'Hero Mode' last year. It's a mode for a very niche set of high-skilled groups who want to grind the same thing over and over for some small cosmetic rewards.

That it's being removed after only four months speaks to Overwatch 2's confusing approach to PvE after abandoning most of its ambitions for the sequel. The story missions still exist, but are now buried under a vaguely-named"missions" menu option. I queued up for a couple of them a few weeks ago and was given bots as teammates because it couldn't find real players fast enough.

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