Maya lacks major new features, with maybe the exception of Smart Extrude, and there’s no shortage of improvements to a range of different tools. Iterative updates are needed, but innovation goes a long way to keeping artists excited.
The single biggest update is the inclusion of the Smart Extrude tool, which has been a solid part of 3ds Max since Version 2021 . I don’t quite know why it’s taken so long for this valuable tool to make its way to Maya, but this is often the case. For this tool in particular, they’ve obviously determined that it’s less of a priority for Maya users. Make of that what you will.
Improvements such as these are unlikely to leave Maya, or new Maya 2025, users head over heels, but if modelling objects is part of your day-to-day job, then it’ll certainly make your life easier. LookdevX has been updated to introduce support for the MaterialX data format, making it possible to assign MaterialX materials directly to Maya geometry. It’s also possible to utilise both USD and MaterialX shading graphs in the same session, which significantly streamlines their integration.
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