Foundry is a very calm, pleasant building game I'd play if I got tired of several other ones

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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

The first sign of a building/automation game that's destined to really get its hooks into me is the gulf between screenshots from veteran players and the reality of what I can build. Check it out! I ran this conveyer belt of metal rods into a container, and then that container feeds them into a machine that makes some other thing. Isn't that cool? Behold our megalopolis of steel and cinder that stretches from horizon to horizon.

There are many more conveniences in Foundry. A couple biomass burning power plants can keep an upstart operation powered for quite a while; there's no need to mess with power lines, because any building touching a connected metal floor tile will automatically draw power; the starter drill can tear through dirt and stone in seconds, and disintegrate a 50-foot-tall tree just as quickly as a sapling. There are no creatures or hazards of any kind on the map. There is no fall damage.

This is a tricky balance to strike in a building game, and I'm sure plenty of players bounced off some of Satisfactory's harder edges. In that game, my co-op partner and I spent our early hours cursing at our power grid for getting overloaded as we tried to ramp up production, sending us on an hours-long detour to build a whole new oil-powered generator facility.

It seems impressively stable for this sort of game going into early access, though—co-op was seamless and performance is hunky dory on my i5-13700K and RTX 3070, though I have yet to build any city-sized odes to production.

 

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