Roblox's new AI creator tools conjure all the wonder and scepticism of a magic show

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Chris Tapsell is Eurogamer's Deputy Editor and most decorated Football Manager. He used to write guides, and will send you links to his favourite spreadsheets if you ask him about League of Legends or competitive Pokémon.

If you've been to a magic show, or even just walked past one of those blokes who spray paint themselves gold and 'levitate' by Covent Garden, you'll know the feeling. First it's something between a full-blown"Woah!" and an appreciative"Neat," then the inner child dies again and it's back to boring old rationalisation.

"Oh! You mean me come up with something?" I replied."Please! Because otherwise it feels like it's rigged, right?" Corazza laughed."Er, okay, how about a camouflage style backpack with… gold buckles" is the best I could come up with - I can feel Derek Guy preparing the quote tweet already - but Corazza dutifully types in"camouflage style backpack with gold buckles" and, voila.

"What you described is what we call photo-to-avatar. It's something we have seen, we have shown at RDC , some early concepts and something we are working on. I don't think we have communicated a timeline, but as you can imagine that's pretty high up on the priority list." As for the training data, a statement in an FAQ on the Roblox site states"The Texture Generator is trained using third-party and in-house models on publicly available data and does not use any Roblox creator data."

"But at the same time, the boundaries are a lot wider. And so we do pre-moderation on the prompt, before that is sent to our back end, and then we do post-moderation on what comes out. Safety is our number one product, as a gaming platform, and so we want to make sure that whatever comes out is legit and, you know, good content, non-offensive, non-toxic and everything. So there's a lot of AI on the back end, to make sure that the assets are okay, the experience is okay.

As the industry has hit its recent walls, the topic of growth has also become a growing concern, with this notion of being playable on the lowest possible hardware specs understandably gaining traction."It's an expanded view of what gaming means," as Corazza puts it,"also gaming as a social experience, as opposed to the classic, single-player first-person shooter triple-A thing, which is just one category - it's not the full ecosystem.

 

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Ubisoft unveils generative AI 'NEO NPCs', and the spirit of Peter Molyneux's Milo lives onChris Tapsell is Eurogamer's Deputy Editor and most decorated Football Manager. He used to write guides, and will send you links to his favourite spreadsheets if you ask him about League of Legends or competitive Pokémon.
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