Perhaps there is still some hope for GPUs with low VRAM. According to a new patent published by Microsoft, the company worked out a method that could make ray tracing and path tracing more viable in terms of how much video memory they use. As of right now, without using upscaling techniques, seamless ray tracing requires the use of one of the best graphics cards—but this might finally change if this new method works out as planned.
Recommended Videos Level of detail is already helpful in games outside of ray tracing tasks, and it’s pretty much what it says on the tin: It determines how much detail you’ll see depending on its distance from your character or its relevance. At longer distances, irrelevant details such as ground textures and clutter may be removed to maintain smooth performance. However, this approach has never been used with ray tracing.
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