, “enables people to control a computer’s cursor using their head movement and facial gestures.” While this may not be the first AI-based gaming tool, it was certainly one of the first to put AI in the hands of players, rather than developers., a quadriplegic video game streamer who utilizes a head-tracking mouse as part of his gaming setup.
Machine learning, then, fits under the umbrella of AI, along with implementations like large language models. But where familiar applications like OpenAI’s ChatGPT and StabilityAI’s Stable Diffusion are iterative, machine learning is characterized by learning and adapting without instruction, drawing inferences from readable patterns.
After this, another model can map and decipher gestures from those points, assigning them to mouse inputs. This sentiment extends beyond Gameface’s potential to make gaming more accessible. AI, Moroney suggests, can have a major impact on accessibility for players, but also on the way developers create accessibility solutions.
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