As far as the authors know, this study is the first to evaluate the effectiveness of VR in nursing staff populations. There was no publication bias from the 12 studies. This work provides three outcomes of VR intervention, which are inspired by Bloom’s taxonomy. The cognitive, affective, and psychomotor domains are deemed to be the pedagogic mechanism for the development of nursing competence in clinical settings [].
This study provides evidence that VR is an effective alternative for improving nurses’ cognitive, affective, and psychomotor aspects and their learning satisfaction. Furthermore, this work found that there was no significance in effect size among dependent variables did not improve study outcomes for all four outcomes. However, the possibility of heterogeneity and the risk of bias among studies cannot be ignored. Thus, the quality of evidence from this review was classified as low.
]. An evaluation of cost-effectiveness and technological feasibility is needed to guarantee the applicability of VR in settings with low resources. Further study should address the impact of VR technology on nurses’ clinical performance in real-world work settings.The supplementary materials for this study can be found in Additional file 1–5. Further inquiries should be directed to the corresponding author, and data from this study will be made available upon reasonable request.