Ubisoft developer explains its AI writing tool in more detail | VGC

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Ubisoft has shed more light on its new AI writing tool for video game NPCs, Ghostwriter, and stressed that it still requires human input.

According to Swanson, the tool is mainly used for four different purposes. The first is to generate lines based on an NPC’s motivation – a writer will input the NPC’s situation and the tool will suggest lines for them.

The tool’s second use is to generate a large number of lines for crowds. Until now, writers have had to come up with all the throwaway lines of dialogue and half-conversations players hear when they walk past people in a street in open-world games, but Ghostwriter can generate these lines instead. In an example given, the writer inputted a thug, a police officer and a robbery and the AI came up with: “So you’re the one who’s been robbing the toy stores.” “What are you talking about? I’m a grown man, no time for toys.”

 

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You got called out on your previous bullshit clickbait headline. This is only slightly better.

The company fell off.

For now. Wonder if it actually does make things easier? Seems like it would take a lot of time to correct the shit. Might take less to just write it yourself, depending.

I don't get what people's hate is with this. If it makes the development quicker, easier and it isn't dog shit - why not use it ?

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Ubisoft is developing an AI tool ‘that aims to support scriptwriters’ | VGCUbisoft has unveiled a new AI tool 'that aims to support scriptwriters' by generating first drafts of NPC dialogue Finally a good use of AI Great, as if ubisoft games didn't feel like they were written by an AI already JoshDWalrath
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