It works unnervingly well, in no small part because the neutral tone that Skyrim's writers adopted for the Dragonborn's dialogue doesn't require much emotional range from the AI, and I'd be lying if I told you I wasn't equal parts amused and impressed by the effect. Hearing John 117 The Master Chief interrogate a lizard barmaid about the rumours she's heard lately feels bothThis isn't the first time modders have summoned AI spectres to voice Bethesda games.
Like I said in Morrowind's case, I think the fact that it's a free mod made by a passionate fan makes it a lot more palatable than someone selling AI art that's been trained on the work of actual human beings. But Steve Downes and Doug Cockle are still out there putting in work, and I can't help but think they might be less than thrilled to see their talents replicated like this.
Mods like these are entertaining, and honestly kind of cool, but I can't shake the feeling we're in a bit of a goldrush moment for the technology: a free-for-all that precedes and initiates an actual, society-wide effort to get to grips with what we're ethically and legallySign up to get the best content of the week, and great gaming deals, as picked by the editors.
I mean, kind of interesting but terrifying for sure
Imagine that in the near future, Voice actors can sell their voice in a audio collection to licence to developers so they can use AI to voice characters in their games