We've been making story-driven games for a long time, but we've shifted to the action-adventure genre a few years ago. Our previous game was also done in Unreal Engine, and it was also an action title. However, in many ways, Scars is a first for us. This type of gameplay and storytelling is something we've wanted to do for a long time — and we’ve been fans of science fiction for even longer than that.
I remember watching one of the great science fiction films, Forbidden Planet as a kid. It was a sort of precursor to modern sci-fi cinema from the '50s. Now, I'm not that old — it was “a classic” even back then, but there was something timeless about that movie that stuck with me, and I rewatched it many times over the years.
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