“In a normal fighting game, when they [mash buttons], they just do a lot of whiffs,” director Takayuki Nakayama told GI. “We wanted something important and something that makes a difference happen by randomly pressing buttons.”
According to the publication, Dynamic controls work by allowing AI to decide dynamically which attack to perform as the player presses face buttons, based on their character’s current position and situation. “If a character is far away, pressing the face button might throw a projectile, while that same button might pull off a combo in an up-close encounter,” GI wrote, adding that players using this control scheme will still be able to manually move their character and perform parries.
However, unlike the Modern and Classic control schemes, which Capcom says have been balanced to work well against each other, Dynamic controls will be limited to local play.
New monkey with a typewriter mode.
It’s how I always played, but instead of AI it was just accident
This is such a good idea, to make the game more accessible to a wider audience.
Why?
Its soul caliber 2 all over again.
Wasn’t this in marvel vs capcom too back in the arcade days?
Needed this 🤣
REMINDER: Dynamic controls are only available online ;3
MonkeyKingZobe What? Hahaha, wow, unbelievable...... Westerners are pathetic. They DO NOT play video games, and this is exemplary. Sad as fuck.
Auto-combos like in Dragon Ball FighterZ? Nah, this is ridiculous 🤦🏾♂️