The Team Behind 'Among Us' Is Building Better Communities

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WIRED spoke to Victoria Tran and Marcus Bromander of Innersloth about the team’s new beginnings, that Among Us VR reveal, and why the act of building a connection with those around you can make life worth living.

way before it was even released, but it had to be cut because of time and budget constraints. So they have been sitting in his head for a while, and once the game grew a bit larger and we were able to stabilize everything for a bit, it seemed like the perfect time to add some interesting features.

We added a time limit to how long Engineers can be in vents because it’s a very strong tool for information gathering if a crewmate can just sit and watch in a vent, something we didn’t think of at first. We do weekly playtests to see how things are feeling and how additional features work, as well as general bug testing. There were no gameplay elements cut from this Roles update.The goal with Cosmicubes was to take something like a battle pass and make it a lot more interesting.

 

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