Gran Turismo
driver must understand how to beat other drivers without incurring penalties for unfair play, Wurman says GT Sophy points the way to robots that learn how to interact with humans in more sophisticated social settings. “With board games, you have a long time to decide what you're going to do between each move,” Wurman says. “Real-time interaction is what we do every day.”
The GT Sophy project also points to potential changes in game design. In-game characters typically follow simple rules. AI players that learn for themselves could be far more lifelike and engaging to play against and alongside.and a real-life race car driver, says GT Sophy’s ability to drive without incurring penalties is perhaps most impressive.
“Sophy takes some racing lines that a human driver would never think of,” he says. “I think a lot of the textbooks regarding driving skills will be rewritten.” Updated, 2-9-22, 3:40pm ET: An earlier version of this article misspelled the name of Avinash Balachandran, senior manager for Human Centric Driving Research at the Toyota Research Institute.
thats the way things work in this world, you build a thing for something, and it work way better and more purposeful for another field
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Damnit! Read the room Tonight and today are not the days for scheduled tweets.
emmanuelhdzzz
Not now, Wired. WW3 starting
That’s interesting. But I feel that companies should focus their efforts on tech that helps the society. I mean who wants to see an autonomous vehicle racing… takes the fun out of racing.