Gamified Learning With An AI Board Game Tournament: Abstract and Introduction

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Introducing a project-based AI course where students build and compete with AI agents for board games, fostering practical skills through gamification.

Authors: Ken Hasselmann, ECAM Brussels School of engineering, Brussels, Belgium and Universite libre de Bruxelles, Brussels, Belgium; Quentin Lurkin, ECAM Brussels School of engineering, Brussels, Belgium. Table of Links Abstract and 1. Introduction Course design Course assessment Conclusion, Software and Data, Acknowledgements, and References Abstract Strong foundations in basic AI techniques are key to understanding more advanced concepts.

Authors: Authors: Ken Hasselmann, ECAM Brussels School of engineering, Brussels, Belgium and Universite libre de Bruxelles, Brussels, Belgium; Quentin Lurkin, ECAM Brussels School of engineering, Brussels, Belgium. Table of Links Abstract and 1. Introduction Abstract and 1.

 

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